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Tiny Baddies

A bunch bad guys I made for gamedevmarket.
This is to be seen at small sizes, so, not a lot of details!
Each character has 3 different levels of armor, in side view and in isometric view (8 directions) and each rendered in 6 different styles.
To make thing easier I made a weird script in blender to render each character in one go, for all levels, animations and angles, and then a python script to run on terminal to organize everything in folders and rename all files.

Different styles included:
– 3D cartoon shade;
– Flat shade;
– Flat shade with outline;
– Pixel art at about 64 pixels hight;
– Pixel art with stroke/outline;
– Pixel art at about 32 pixels hight.

9 animations included:
– Idle (9 frames);
– Walk ( 8 frames);
– Run (6 frames);
– Jump (7 frames);
– hit, getting hit (5 frames);
– die, getting hit and falling on the ground (5 frames);
– Thrust, attack (5 frames);
– Blow, attack (8 frames)
– Block, (4 frames)
get it at:https://www.gamedevmarket.net/member/frederico-martins/